Devlog #2


The past day I added in player interaction with raycast, and then I managed a basic inventory system.

Currently the system saves the items that you picked up in  a save file along with the inventories for each of the intractable buildings. When the game starts it loads the inventories from each of the save files.

Next I plan to add a way of removing/dropping items from the players and buildings inventories, along with a way to transfering items in between inventories.

Get Small World

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